Ms. Mangusso's Music class
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Debrief: Getting Students to Reflect on Their Learning

1/5/2013

4 Comments

 
At my school we have been working on the Workshop Model.  The Workshop Model is nothing really new and most teacher automatically teach using many elements of the Workshop Model.  The Workshop Model has 4 section: Warm-Up (also called a Hook), mini lesson, work session, and a debrief.   The Workshop Model really takes over 45 minutes because the warm-up is usually no more than 5-7 minutes, the mini lesson is 7-10 minutes, work session is 40 minutes, and the debrief should be no more than 7 minutes.  This does present a problem in the music room because we only have 45 minutes and we usually work on several different concepts in one lesson, but I am expected to follow the Workshop Model even though it is a watered down version of it.

I want to share what I do for the debrief part of the Workshop Model.  After the students have done the activity (the work).  I will have the class sit on the risers or on the floor in a circle.  Then I will call on a student that I know they can demonstrate the lesson target.  I have them come up in front of the class and show the class what they did.  
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Before they start I have them share what they are learning.  They will basically restate the learning target. They would say something like "Today I am learning how to play the instrument using proper mallet technique and the name of the instrument I am playing on."
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My fifth graders are learning to play the "response" part from the song "Bound for South Australia".  For the first lesson I wanted them to focus on holding the mallets correctly and to be able to name the instrument they were on.. 
 
After the student states the learning target, they would play the part on the instrument.  Then I would have the student explain how they were able to play the part.  They will basically use things from the success criteria to explain what they needed to know or do to get it done.
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We usually have 3-4 students share their learning.  I only pick the first student to share, but then I let the student pick who should share next.  I am suppose to pick all of them and they are suppose to be students who can demonstrate the learning target, but I feel that all students should be able to share their work even if they are not successful yet.   It's a great way to teach students how to give and take good or bad criticism.  After all this is a big part of what goes on in Music.  It is part of our music standards.

I am working on getting my students to be more independent on sharing what they know.  Right now I am still having to guide them through the process.   

Even thought this all takes up time.  I actually think it's very valuable.  This really helps students to be accountable for their learning because they don't know if they will be called on to share at the end. It also helps me to see if the students are understanding what we are working on or do we need more time with it.   
4 Comments

WipeOut: Rhythm Reading Game

1/4/2013

10 Comments

 
I have created another fun rhythm game called WipeOut.  WipeOut is an easy game for all grade levels to play. I will be using the game with 2nd - 5th grade.  I will first use it in class to introduce the game to the students.  I will divide them into 2 teams and we will play throughout the lesson.

Materials Needed:
1.  4 player card (available in the download)
2. 40 turtles.  I bought little plastic turtles from my local teacher store.  You can use other materials: buttons, beans, bingo chips, etc.
3.  2, 1" wooden cubes (can get these at your local teacher store).  The download includes the images for the dice to print and cut out.  Just glue them on or print them onto an Avery full sheet label page.

How to Play:
Step 1: each player will need one player card and 10 turtles
Step 2: each player places their 10 turtles on their player card.  They can put them on any square they want.


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Here is a sample of what it can look like.
Step 3: The first player rolls the dice and either removes some turtles off their board or they might get to add a turtle to another payer's board. 
Here are some samples of different dice rolls and an explanation of what you would do:
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I would then remove one turtle from the 4 sixteenth column and one turtle from the half note column.
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I would remove one turtle from the sixteenth note column and then I can pick any turtle I want.
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I would remove one turtle from the two eighth note column and then I would put one turtle on one of my opponent's board.
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I would put one turtle on two of my opponent's board.  You cannot put more than one turtle on a player's board.
After you remove a turtle you must read the rhythm that is under the turtle.  If another player catches you reading the rhythm wrong or forgetting to read the rhythm, then you have to put the turtle back on your board.
The goal of the game is to be the first player to "WipeOut" their board.
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Click on the button below to download the game.  Print them onto card stock and you can either laminate them or put them in a plastic sleeve.
Enjoy!
Tami


Wipeout pdf
10 Comments

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    Tami Mangusso ariosostudio@gmail.com

    Ms. Mangusso

    Welcome to the Arioso Studio music blog.  Students enjoy singing, dancing, playing instruments, composing, and playing music games in music class. I hope you enjoy my blog where I will share news, events, pictures, and videos from our music class. Thank you for visiting!

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